Helldivers 2 Autocannon vs AMR: Which to Use
In Helldivers 2, heavy weapons often make or break a mission. Two of the most discussed are the Autocannon and the AMR (Anti-Materiel Rifle). Both offer incredible stopping power, but they shine in very different situations. If you’ve been wondering which one to bring to your next mission, here’s a breakdown of their strengths, weaknesses, and ideal use cases.

Autocannon: Reliable Firepower for Sustained Fights

The Autocannon is a classic choice for players who like consistent damage output. Its strengths include:

High sustained firepower: Perfect for mowing down medium to heavy infantry like Chargers or Devastators.

Good balance of ammo and impact: You won’t feel limited to single precision shots, making it more forgiving in hectic fights.

Versatility: Works well across most missions, whether you’re defending an uplink or escorting objectives.

The downside is mobility. Lugging the Autocannon slows you down, and reloading mid-battle can leave you exposed if enemies are swarming. Still, if your squad needs reliable heavy support, this weapon delivers.

AMR: Precision Destruction for Big Targets

The AMR, on the other hand, is a specialist’s weapon. Its primary advantages include:

Massive single-shot power: Great for punching through the armor of Hulks, Tanks, and larger Automaton structures.

Extreme range: Lets you pick off priority targets before they even reach your squad.

Ammo efficiency: A well-placed shot can completely neutralize threats that would take multiple Autocannon bursts.

The tradeoff is rate of fire and handling. Miss a shot, and you’re waiting precious seconds before you can fire again. It also demands good positioning to maximize its long-range potential, so it’s less forgiving for newer players.

Which Should You Use?

It really comes down to your role and the mission type.

If you expect waves of enemies and lots of mid-tier threats, the Autocannon is the safer pick.

If you’re tasked with taking down high-value armored targets, the AMR is unmatched.

In squads, mixing both can create the perfect balance: Autocannon for holding the line, AMR for sniping bosses.

Some players also alternate depending on what resources they’ve managed to farm. For example, if you’ve stocked up on [url=https://www.u4gm.com/h2-super-credits]cheap helldivers 2 medals[/url], experimenting with both weapons in different builds becomes more practical. Similarly, many players look to [url=https://www.u4gm.com/h2-super-credits]buy helldivers 2 items[/url] to optimize their loadouts around whichever weapon they prefer.
 

Both the Autocannon and the AMR are excellent choices, but their effectiveness depends on context. The Autocannon rewards aggressive frontline play, while the AMR empowers precise, high-value eliminations. Understanding when to deploy each one can significantly improve your success rate in higher-difficulty missions.

If you’re still undecided, try running missions with each and see which complements your playstyle better. At the end of the day, mastering both gives your squad more flexibility, which is exactly what Helldivers 2 is all about.
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